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Macerator420

32
Posts
3
Topics
A member registered Jan 22, 2022

Recent community posts

Every Item Teaser in the Trailer c:

Working 1-Bit CPU c:

Hello, This is a very cool simulator ! How do I get the buses working ?

(1 edit)

Yes I do know that, everything below the double blue wires basically is the ALU. I was trying to make the largest single chip CPU I could, 1b, 2b and 4b all fit on one screen but anything larger will have to be split up into more chips. With my next 8b version, I will get rid of all the 16-1 MUX's and replace it with RAM. I appreciate the input, thank you (:

I did NOT use any modding whatsoever.

Digital Logic Sim community · Created a new topic 4-bit CPU

This is a 4-bit CPU I made. It technically can still handle 7 more instructions. But in order to make anything larger, I'll have to learn more complex computer architecture, my next goal is to make at least an 8-bit CPU with RAM (64 addresses I think)

Sure c: Here you go

The Demo crashed before I could open it

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Heyo, fantastic GDScript Tutor !!!
I have a game-breaking bug sadly. On Lesson 11, practice 2,
"Moving in a circle using delta", crashes when I put the correct code in.
*I think*

"func _process(delta):
    rotate(2 * delta)
    move_local_x(100 * delta)
"
The bot circles for a moment and then the game crashes.

The big hype nowadays is making a smaller, demo version, playable only on web, do you think that would ever be possible for Boneyard ?

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Super Cool puzzle game !! Everyone should give this game a playthrough, It Really gets your brain working c:


Overall playtime ~20-25 minutes.

Solid 7.5/10 puzzle game!!

If at all possible I'd suggest adding more red herrings on levels where there are only 2 possible starting movements, adding a block for a possible 3rd or 4th beginning movement may make the levels take longer to figure out. As well as adding more little gimmicks,

Some more ideas,

Coloring squares which color the worm, the worm can then only collide with same-colored blocks after.

Blocks that make the worm fold back on itself (possibly to the previous location) while also keeping the worm body on the board.

Levels that can be beat in several ways but the worm shrinks after each move, forcing a maximum amount of moves to beat the level.

Buttons to raise and lower some blocks.

Cross-shaped Tubes/Squares that the worm can pass twice in orthogonal directions.

Expert mode:
Two worms at the same time :3

Corebreaker community · Created a new topic Gampad Controls

Please add configurable gamepad controls

Why do controllers only partially work ?

Small bug I think.

The numbers get duplicated if they get grabbed by multiple conveyers

Could you take the phone number restriction off of your discord please, I do not have a phone.

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I'm currently in the middle of creating (nearly) every Logic Gate and Permutation of 1bit, 2bit, 4bit, 8bit (maybe 16), Latch, Clock, Register, and eventually every computer component.

So when I'm done I hope to have 1 folder with every possible chip.

Thank You!!

Amazing!!!
Could I have a tutorial on how the "4BIT BUFFER", "4BIT STORAGE", and "2BIT ADRESS REG", are made please ?

NAND as other gates.

I didn't delete anything.
I can make a new file, add inputs to the left side of the screen, click exit, then click load project, and the inputs are permanently frozen onscreen.

(1 edit)

Bug
All the Inputs and Chips get frozen on-screen upon reloading the game.

While facing an enemy(touching), walk toward the enemy again to phase through enemies. Can phase through multiple enemies in a row but must always have a free cell behind the enemy/enemies.

Thank you, I can't wait to play the full version in a couple days !!!

Is building the castle the only current use for coins in the demo ?

What version number is the most recent update ? Would it be "Demo Update 6" ?

Thank you c:

Ahh alright, I was confused because the youtubers I see playing it, are also playing 0.7.7 but can goto the castle

How do I get past the forest, to the castle ? It doesn't give me the option.

Is this game downloadable anywhere ?